Though Dirt 2, (a single player game) is full of content,
is poorly prepared and can be unappetizing. Its main attraction
being the World Tour presenting four leagues - Clubman, Amateur,
Pro-Am, and Pro - comprising four events apiece. Within these
events are individual races that are completed to unlock new
venues and vehicles.
You need to tackle them sequentially as required since races
are unlocked in small numbers which gives you limited choice
in which events to enter at any given time. It will not be
as much of a problem as the lack of options for selecting
and tuning vehicles.
In the World Tour forcing use of particular vehicle classes
could add variety to the game.
You are able to choose from a couple cars from within a class,
with no distinctive handling and performance. The absence
of tuning only exacerbates the lack of choice, as well as
keeping the game from achieving depth. Mostly, you are able
to change livery before rolling up to the starting line.
Since Dirt 2 has only four cars competing, you may find difficult
to achieve a high level of intensity. Instead, it could be
a matter of racing against yourself, aiming for the best possible
driving line in each event.
In later stages of World Tour mode, computer-controlled opponents
may press you, though beating them could be like sticking
to an optimal racing path. If you do not handle it perfectly,
you may find this sort of proactive racing difficult, causing
more complications than welcome challenges.
DiRT 2 features some fun with varied venues, such as races
in Ethiopia that feature hilly sections, (a climb up an enormous
steppe, and a descent framed by rock walls), and speeding
through the deserts of Mexico, snow drifts in Iceland, and
even paved Japanese streets.
The amount of content in Dirt 2 isn't the problem - it's
the lack of depth. Introducing finer handling, online play,
vehicle tuning, and a more liberal options for progressing
through World Tour needs to be improved but evenly Dirt 2
would remain a basic racer.
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